![]() Infamous 2 takes main character Cole McGrath on a predictable yet interesting tour of the chaotic effects that the emergence of a whole new breed of humans would have on society. It’s not surprising considering they take inspiration from superhero comics, in which people wearing silly clothes often do the right thing because it’s the right thing in that very unambiguous, suitable-for-children kind of way.Īnd yet, the stories in the game contain some interesting moments and genuinely thoughtful discussion points about everything from racism, to accountability, to appropriate government action or inaction. In an industry where even the critically acclaimed masterpieces signpost their choices with warning text, colour-coding and dramatic slow-motion, the Infamous games manage to white-out every possible shade of grey. ![]() Infamous is not a series known for its subtle take on morality. Mechanics and story merge and react violently to create something altogether, well, incorrect. But there’s something very odd about the end of Infamous 2. Infamous 2 does it too, like the rest of the games in the series like any other game with blue for angels and red for demons. Mass Effect does it, The Walking Dead does it, Life is Strange does it. ![]() One last chance to make the universe bend to our will. It’s something we expect to encounter, inevitably, at the end of any game about making choices. ![]()
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